Hallway Wireframe
Here is a screen grab from the main rendered camera angle. The scene is at roughly 18k tris.
I love grungy, grimmy, and just overall dirty models. (SEO have fun with that). But this was a great chance to play with some grim, and layers in phtoshop. This is a low poly 18k tri game environment lit with Radiosity. There are 4 main lights, with one fill to bring out some of the detail of the lower stairs.
Modeled in 3D Studio Max and Textured with Photoshop. It was great to dive in and layer up the textures. The most entertaining part of this had to be the stairs and the back wall.
Here is a screen grab from the main rendered camera angle. The scene is at roughly 18k tris.
I was really excited about some of the detail on the stairs, and my texture for the banisters I feel came out pretty well. Mainly the insets.